One-glance verdict
$0.07 our estimate vs market $0.75
1022% above our estimate, beyond the bull case
Fundamentals snapshot
GCL · NCM · Communication Services · Electronic Gaming & Multimedia
Current price
$0.75
52-week range
$0.38 - $2.80
Market cap
$96.38M
One-glance verdict
1022% above our estimate, beyond the bull case
Balance sheet
Net debt $22.87M. Interest coverage shows how many times profit covers the interest bill.
What stands out
What this company does
GCL Global Holdings is a video game company that makes money by creating, publishing, and selling games for PCs and consoles around the world. The company also earns revenue (the total money a company brings in from sales) by selling computer hardware like gaming accessories and by creating video advertising for other businesses. This matters because having several ways to make money means the company isn't completely reliant on a single hit game, though it also has to compete in the separate, challenging markets for hardware and advertising.
GCL Global Holdings is a relatively new company in the gaming and entertainment scene, founded in late 2023. A key moment in its story was early 2025, when it combined with another company, a move that allowed it to be listed on the Nasdaq stock exchange. This made it a publicly traded company, meaning anyone can buy or sell shares of its stock. The company is based in Singapore and focuses on the video game market, particularly in Asia.
GCL Global helps bring video games to players, from creation to sale. Think of them as a bridge connecting game developers (the people who make the games) with the gaming community. They are particularly focused on taking games developed in Asia and introducing them to a worldwide audience. Besides games, they also sell the gear you need to play them, like computer parts and accessories.
This is the company's largest business area, responsible for getting physical and digital copies of video games into the hands of players. They work with retail stores and online platforms to sell games for computers and consoles like PlayStation or Xbox. This segment also sells computer hardware and accessories, such as gaming components, keyboards, and data storage devices. Essentially, this part of the business profits from selling both the games themselves and the equipment needed to play them.
Through its subsidiary (a company it owns) called 4Divinity, GCL acts as a game publisher. A publisher helps game developers with funding, marketing, and distributing their games to a wider audience. In return, they take a share of the game's sales. This is a significant part of GCL's strategy, as they help bring games from around the world to Asia, and also introduce Asian-made games to the rest of the world.
This part of the company operates like an advertising agency, but with a focus on the gaming world. They create and run marketing campaigns and social media advertising for other businesses, helping them reach the gaming community. This provides a different stream of revenue (income) for GCL that is not directly tied to selling games or hardware. They work with a range of clients, from small businesses to government agencies.
The company's leadership is heavily focused on expanding its role as a global game publisher through its 4Divinity subsidiary. They are using recent strategic investments to secure the rights to publish more high-profile games. A key part of their strategy is to find popular games and intellectual property (IP, meaning original creative work) from Asia and bring them to a worldwide audience. They also see an opportunity to create unique products by combining their game titles with a partner's hardware, like creating specially branded gaming accessories.
Price history
Earnings history
Click any quarter to read the call summary and what the numbers say.
Is it cheap or expensive?
Our most-likely fair value is $0.07 a share — about 91.1% below today's price of $0.75, so the stock currently looks expensive (overvalued).
Is it drowning in debt?
Net debt $22.9M. Interest coverage 1.4x.
GCL Global Holdings Ltd's profit covers its interest bill about 1.4 times over. and 1 peers sit below 1x, which is the danger zone where profit does not fully cover the interest bill.
Total debt $60.06M Interest coverage 1.43x This is the baseline the peer rows are being compared against.
Total debt $70.38B Interest coverage 18.49x +1,189% vs GCL Carries about 12.9x more debt cushion than GCL.
Total debt $1.88B Interest coverage 9.06x +532% vs GCL Carries about 6.3x more debt cushion than GCL.
Total debt $1.87B Interest coverage 21.92x +1,428% vs GCL Carries about 15.3x more debt cushion than GCL.
Total debt $2.94B Interest coverage -0.67x -100% vs GCL This peer has almost no interest-payment cushion compared with GCL.
Total debt $4.13B Interest coverage 59.07x +4,018% vs GCL Carries about 41.2x more debt cushion than GCL.
What you should know
The numbers
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Valuation
Profitability
Health
Growth
Cash flow
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Debt comparison
What you should know