One-glance verdict
Fair value unavailable
Not enough cash-flow history to value this one with our method.
Fundamentals snapshot
SLE · NCM · Communication Services · Internet Content & Information
Current price
$5.03
52-week range
$2.12 - $71.88
Market cap
$234.17M
One-glance verdict
Not enough cash-flow history to value this one with our method.
Balance sheet
Net cash $6.65M. Interest coverage shows how many times profit covers the interest bill.
What stands out
What this company does
Super League Enterprise is an advertising company that helps other businesses reach the massive and often hard-to-reach audience of video game players. It makes money by creating and selling specialized marketing campaigns that run inside games and on related websites, acting as a bridge between big brands and the gaming community.
Super League started in 2014 and was originally called Super League Gaming, focusing on organizing video game competitions, known as esports events, in places like movie theaters. Over time, the company realized that focusing only on esports was too narrow. In September 2023, it changed its name to Super League Enterprise to show it had a bigger vision: helping brands connect with the massive audience of gamers in general, not just esports fans. This shift involved acquiring other companies to build its technology and capabilities for creating ads and experiences inside popular games.
Super League Enterprise helps other companies advertise to people who play video games. Instead of just showing a simple banner ad, Super League creates interactive experiences, or 'playable media,' that become part of the game itself. Think of it like a company paying to have its brand or product featured in a fun, playable mission within a popular game like Roblox or Minecraft. They provide everything a brand needs for this, from the initial idea and data-driven insights (information about what players like) to building the in-game content and running the advertising campaign.
This is the company's main business, where they act like an advertising agency for the video game world. Brands pay Super League to create and run marketing campaigns that reach gamers directly inside the games they play and on other digital platforms. This can include building a custom branded world for players to explore in a game like Roblox, creating special in-game items that feature a brand, or running interactive video ads. This segment is the primary way the company generates revenue (the money it makes from sales).
This part of the business is the technology engine that makes their advertising work. Super League has its own proprietary technology (tools they built and own) and uses data to understand how players behave and what they pay attention to. They sell access to these tools and insights to brands, helping them make smarter decisions about where and how to advertise to the gaming community. This segment supports the advertising business by providing the information and technical ability to create effective campaigns.
This is a newer and growing part of the company where Super League owns and operates its own games or has partnerships with popular game creators. By having their own properties, they get a guaranteed place to run ads and can gather unique data on players. It also gives them another way to make money directly from players. This is a smaller but important piece of their business that they are actively looking to expand.
The company's main goal is to become profitable, meaning its earnings are greater than its costs. To get there, they are focused on selling more 'playable media' campaigns that blend advertising with gameplay across many different platforms. They are also expanding their 'Strategic Properties' to have more owned spaces for advertising and are exploring a new digital asset strategy, which could involve things like blockchain-integrated gaming. A major recent development is a large potential investment from a company called Metaplanet, which could lead to a change of control and another name change to 'Superplanet, Inc.'.
Price history
Earnings history
Click any quarter to read the call summary and what the numbers say.
Is it cheap or expensive?
We couldn't calculate a fair value right now.
Is it drowning in debt?
Net cash $6.7M - more cash than debt. Interest coverage -1.5x.
Super League Enterprise, Inc.'s profit covers its interest bill about 0.0 times over. which is weaker than most peers shown here and 3 peers sit below 1x, which is the danger zone where profit does not fully cover the interest bill.
Total debt $0.00 Interest coverage -1.55x This is the baseline the peer rows are being compared against.
Total debt $13.48M Interest coverage -20.56x Neither company has much profit cushion over interest right now.
Total debt $0.00 Interest coverage -17.57x Neither company has much profit cushion over interest right now.
Total debt $31.94M Interest coverage 0.17x This peer still has a real interest-payment cushion, while SLE does not.
Total debt $1.43M Interest coverage 172.94x This peer still has a real interest-payment cushion, while SLE does not.
What you should know
The numbers
Tap any ? icon to learn what it means.
Valuation
Profitability
Health
Growth
Cash flow
Dividend
Metric explainer
Debt comparison
What you should know